Blender
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Among its capabilities are:
- Support for a variety of geometric primitives.
- Internal render engine with scanline ray tracing, indirect lighting, and ambient occlusion that can export in a wide variety of formats.
- Integration with a number of external render engines through plugins.
- A particle system which includes support for particle-based hair.
- Modifiers to apply non-destructive effects.
- Basic non-linear video/audio editing.
- A fully integrated node-based compositor within the rendering pipeline accelerated with OpenCL.
- Realtime control during physics simulation and rendering.
- Camera and object tracking.
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